A Research Project on Hybrid Experiences

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Spellshot 1Spellshot is an appcessory board game in Hasbro’s zAPPed toyline. Each player controls an elemental wizard figurine which is moved on an iPad as in a board game. Competing for treasures, players then cast spells by drawing runic shapes on the touch screen.

Spellshot is a two-player turn-based game in which players compete in collecting a certain number of treasures. The game is played by moving wizard figurines on iPad. Each figurine has three contact points on its base in different configurations. This lets the iPad and the app recognize the character. Players can cast different types of spells (3 in the basic game, 5 in the advanced game) by tapping a spell and then quickly drawing a corresponding shape. The four wizards, representing the four elements, each have different shapes to draw for their spells, and slightly different abilities.

On their turn, players move around within the areas they have claimed, while the territory will automatically expand a small amount around player’s ending position. Players either collect a treasure, cast a spell, or pass. Some spells will do things like enlarge your territory or grab treasures. Each wizard also has a shield and two attack spells: one traps the other player so they can’t move next turn, and the other reduces their spell power.


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Balloon paperApp

ImageThe Balloon paperApp by les editions volumiques combines a papercraft hot air balloon with an iPad app. The paper balloon, placed on the iPad and appearing to float due to a shadow effect, can be directed by finger swipes simulating bursts of wind.

The Balloon paperApp combines a small papercraft balloon with an iPad video game. While the app is free, the Balloon is delivered in a regular picture book which, on its last page, features a pop-up paper hot air balloon to lay on top of the iPad screen (thus “continuing” the journey of a hot air balloon featured in the book).

The player lays the hot air balloon pop-up on top of the iPad screen, after which a swipe of a finger lifts the balloon in air. The player controls the direction of the wind and tries to hit tags on the ground by landing on them. The illusion of the paper craft floating is achieved, simply enough, by the app displaying a virtual shadow “cast” by the balloon (from large to small depending on the altitude of the balloon). The balloon drifts gracefully over the virtual scenery (depicted in stylistically minimalistic fashion), flies through the clouds, passes close to birds and other characters, and is able to land any time.